{
	"pet_model": {
		"animation": {
		"happy": "animation/yuanshenghuli_animation_happy.json",
		"roll": "animation/yuanshenghuli_animation_roll.json"
		},
		"mesh": "mesh/yuanshenghuli_mesh.json",
		"skeleton": "skeleton/yuanshenghuli_skeleton.json"
	},
	"pet_model_with_custom_shader": {
		"animation": {
		"happy": "animation/yuanshenghuli_animation_happy.json",
		"roll": "animation/yuanshenghuli_animation_roll.json"
		},
		"mesh": "mesh/yuanshenghuli_mesh.json",
		"skeleton": "skeleton/yuanshenghuli_skeleton.json",
		"material":"entity_for_skeleton_customized"  // 微软粒子发射骨骼模型，当该模型使用自定义材质及shader时，需要在材质define中加上USE_INSTANCE的定义
	}
}
