{
  "materials": {
    "version": "1.0.0",
    "entity_for_skeleton_customized": {
			"+defines": [
				"USE_SKINNING",
				"USE_OVERLAY",
				"NETEASE_SKINNING",
				"USE_INSTANCE"    // 微软粒子发射骨骼模型，当该模型使用自定义材质及shader时，需要在材质define中加上USE_INSTANCE的定义
			],
			"+samplerStates": [
				{
					"samplerIndex": 0,
					"textureFilter": "Point"
				}
			],
			"fragmentShader": "shaders/glsl/entity_skeleton_customized.fragment",
			"msaaSupport": "Both",
			"vertexFields": [
				{
					"field": "Position"
				},
				{
					"field": "Normal"
				},
				{
					"field": "BoneId0"
				},
				{
					"field": "UV0"
				}
			],
			"vertexShader": "shaders/glsl/entity_skeleton_customized.vertex",
			"vrGeometryShader": "shaders/entity.geometry"
	}
  }
}