{
    "format_version": "1.10.0",
    "animation_controllers": {
		"controller.animation.player.third_person_attack_fixed" : {
			"states" : {
				"default": {
					"transitions": [
						{
							"third_person_attack": "query.mod.sword_attack_time"
						}
					]
				},
				"third_person_attack": {
					"animations": [
						"third_arm_attack"
					],
					"transitions": [
						{
							"default": "!query.mod.sword_attack_time"
						}
					]
				}
			}
		},
		"controller.animation.sword.attack": {
			"initial_state" : "default",
			"states" : {
				"default": {
					"transitions" : [
						{
							"first_person" : "c.is_first_person"
						},
						{
							"third_person": "!c.is_first_person"
						}
					]
				},
				"first_person": {
					"transitions" : [
						{
							"default" : "!c.is_first_person"
						},
						{
							"first_person_attack": "query.mod.sword_attack_time"
						}
					]
				},
				"third_person": {
					"transitions" : [
						{
							"default" : "c.is_first_person"
						},
						{
							"third_person_attack": "query.mod.sword_attack_time"
						}
					]
				},
				"third_person_attack": {
					"animations": [
						"third_attack_rotation_sword"
					],
					"transitions" : [
						{
							"default" : "c.is_first_person"
						},
						{
							"third_person": "!query.mod.sword_attack_time"
						}
					]
				},
				"first_person_attack": {
					"animations": [
						"attack_rotation_sword"
					],
					"transitions" : [
						{
							"default" : "!c.is_first_person"
						},
						{
							"first_person": "!query.mod.sword_attack_time"
						}
					]
				}
			}
		}
    }
}