// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "vertexVersionCentroidUV.h"

#include "uniformWorldConstants.h"

attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;


void main()
{
    gl_Position = vec4(POSITION.xyz, 1.0);

    uv = TEXCOORD_0;
}